
Halsey is just as invested as any other Diablo IV player. Lilith’s return ushers in an age of darkness and misery. Fearing for the destruction of her hybrid offspring, Lilith led a violent, protective act to protect the Nephalem ultimately leading Inarius to turn his back on her, banishing her to the abyss, becoming enemies henceforth. “Seeking refuge from the eternal conflict between the High Heavens and the Burning Hells, Inarius and Lilith formed Sanctuary and gave life to the Nephalem with the Stolen Worldstone. “We just f*ck things up / Yeah, I noticed.”Īccording to Blizzard’s official website, Lilith is a central character in Diablo IV: “You get too caught up in the moment / You can’t call it love if you show it,” he sings softly while isolated in an all-red room. They’re ready for war, striding confidently despite being struck by various spears.

The three-minute visual begins with a hooded Halsey entering the church alone. Per press release, the Henry Hobson-directed video was partially filmed in Cambrai, France’s Chapelle Des Jésuites, “where Blizzard had filled the ceiling with paintings and a 160-foot mural inspired by the game.” Today, June 5, she and BTS’ Suga sweetened the imminent release with all-encompassing, cinematic video for “Lilith (Diablo IV Anthem).” Halsey performed “Lilith” at The Game Awards 2022 last December, a big reveal of their impending collaboration with the highly anticipated game. It’s also Halsey’s most recent project, and they revived one of its tracks, “Lilith,” for Blizzard Entertainment’s Diablo IV video game. Our mission is to grab hold of this potential and create games true to our roots that put gamers first and even bridge cultural gaps.If I Can’t Have Love, I Want Powerwas “the most ambitious project Halsey’s done to date,” according to Uproxx’s review of the August 2021 album. We have some of the most dynamic and hardest working creators on the planet. People all around the globe appreciate the formidable creative potential of Korea when it focuses its energy on pushing boundaries. We want to show the world that Korea can build global gaming franchises that encompass rabid fans from both the East and West. We believe that by creating games with soul, and by respecting our users we can usher in a renaissance of awesome video games direct from Korea. We’re fighting to win back the hearts of gamers around the world. We are disappointed to see them doubling down on more and more exploitative practices, becoming more like casinos instead of bringing joy to gamers.

We’ve seen first hand how corporate game companies sell their soul for the easy payday. We are experts who have worked on many of the biggest hits in Korea. We are a merry band of veteran game developers disillusioned by the exploitative and greedy practices we once helped create.
